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Again: Comments are working again..

September 6th, 2010 Ronald Mathies No comments


Don’t understand what the problem is with the comments, the permissions of the captcha are changing constantly so it cannot store the images…

But for now the problem is solved again.

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Categories: iPhone Development Tags:

Sparrow 0.9: New Xcode Templates

August 11th, 2010 Ronald Mathies 3 comments

Sparrow has released a new version of their game development framework. This release

Logo Sparrow Framework

contains some really great features among the most important:

  • Performance improvements!
  • Support for high resolution screens
  • Texture atlas generator
  • Some other medior and minor changes

For a complete list and code samples check out their over at:

No chicken: Sparrow 0.9 is out!

I have also updated the project and file templates for Xcode to include support for the 0.9 release. The following changes have been made:

  • Compatible with Sparrow Version 0.9
  • Changed installation method to using an Installer instead of extracting and installing it yourself.
  • Added iOS4 Compatibility for multitasking (as described in de Blog: Multitasking )
  • Changed base SDK and default deployment target to iOS4.
  • Added project templates for iPad and universal iPhone / iPad projects.

The most noticable change is the method of

Read more >

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Safari: GShortcut extension

July 30th, 2010 Ronald Mathies No comments

The GShortcut extension for Safari enables you to have a browser bar containing all the shortcuts to Google’s service. The browser bar is fully customizable, you can re-arrange the icons, discard icons, group them together with space in between them and more…

GShortcut

Find out more about this plugin (intallation / usage details) over here.

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Categories: Extension, Safari Tags: , ,

Objective-C: Detect when running on iPhone or iPad

July 26th, 2010 Ronald Mathies No comments

Apple has introduced a new macro which enables you to detect if you are running on a iPhone or on a iPad. The USER_INTERFACE_IDIOM() macro will return either UIUserInterfaceIdiomPhone or UIUserInterfaceIdiomPad corresponding to the device that it is running on.

if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
// Running on a iPad
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
// Running on a iPhone
}

The check can be used in the following way, since it is used at runtime you can use this check for example to generate a different UI for both the iPad / iPhone.

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